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Getting Started

Getting Started

This guide will help you create your first Alfheim project and get familiar with basic operations in just a few minutes.

Installation

Download the installer for your operating system from the official website and complete the installation by following the setup wizard.

Supported platforms: macOS, Windows, Linux.

Creating a Project

  1. Launch Alfheim and enter Midgard Hub.
  2. Click the New Project button in the top-right corner.
  3. Enter the project name and select the storage directory.
  4. Choose a project template:
    • Blank Project: Start from scratch, suitable for experienced users.
    • Visual Novel: Pre-configured with common visual novel structure.
    • Text Adventure: Pre-configured with common text adventure structure.
  5. Click Create, and the editor window will open automatically.

Editor Interface

The editor interface consists of three parts:

  • Title Bar: Displays the current project name.
  • Sidebar (left): Navigation entry for all feature modules. Click icons or text to switch between different modules.
  • Main Content Area (right): The workspace for the current module.

Sidebar Navigation

The sidebar is divided into two areas:

Main Panel (top):

  • Story β€” Story editing and testing
  • Characters β€” Character design
  • Art β€” Art studio
  • Settings β€” Setting templates
  • Knowledge β€” Knowledge base
  • Variables β€” Variable management
  • Scenes β€” Scene editing
  • Audio β€” Audio editing
  • Resources β€” Resource management

Auxiliary Panel (bottom):

  • AI β€” AI provider configuration
  • Localization β€” Multi-language translation
  • Build Settings β€” Platform publishing configuration
  • Build β€” One-click build (coming soon)
  • Editor Settings β€” Interface language and theme

The sidebar supports collapse; click the top button to toggle expand/collapse state.

Basic Workflow

A typical game creation workflow is as follows:

Step 1: Create Characters

Enter the Characters panel and click New Character. Fill in the character's basic information, appearance, personality, and background story. You can add expressions and configure the relationship graph for characters.

Step 2: Write the Story

Enter the Story panel and create a new story file (Episode). In the node graph:

  • Start connecting from the Start node.
  • Add Dialogue nodes to write lines.
  • Use Condition and Branch nodes to design story flow.
  • Mark story endings with End nodes.

Step 3: Add Art Assets

Enter the Art panel and import character portraits and background images. You can use AI generation to assist in creating assets, or use the Nidavellir tool to convert sketches into refined images.

Step 4: Configure Audio

Enter the Audio panel and add BGM background music and SFX sound effects. If voice acting is needed, you can manage all voice entries in the voice acting workbench.

Step 5: Test

Return to the Story panel and switch to the Test Run tab. Here you can experience your story like a player, checking dialogue flow, branch logic, and overall effect.

Step 6: Build and Publish

Enter the Build Settings panel, configure the game's basic information and target platform parameters, and prepare for release.

Theme Switching

Alfheim supports both dark and light themes. Click the sun/moon icon at the bottom of the sidebar to switch.

Multi-language Support

The editor interface supports multiple languages. Switch the interface language in Editor Settings or Global Settings in the Hub.

Next Steps