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    <title>Lingheng Tony Tao - Blog</title>
    <link>https://taotamago.com</link>
    <description>Graphics Technical Artist - Blog about rendering, shaders, game development, and more.</description>
    <language>en</language>
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    <item>
      <title>Shader#1 从 Shader Canvas 开始学习 Shader</title>
      <link>https://taotamago.com/zh/blog/shader--1-basics-using-shader-canvas</link>
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      <description>用我自制的 Shader Canvas 开始学习 Shader 吧 —— 我也一起学习。</description>
      <pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate>
      <category>Technical Art</category>
    </item>
    <item>
      <title>Shader#1 Learning Shaders Starting with Shader Canvas</title>
      <link>https://taotamago.com/en/blog/shader--1-basics-using-shader-canvas</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/shader--1-basics-using-shader-canvas</guid>
      <description>Let&apos;s start learning shaders using my custom-built Shader Canvas — I&apos;ll be learning along with you.</description>
      <pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate>
      <category>Technical Art</category>
    </item>
    <item>
      <title>我与尼康的 2025</title>
      <link>https://taotamago.com/zh/blog/me-nikon-2025</link>
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      <description>记录一下我在  2025 年玩尼康的心路历程。</description>
      <pubDate>Wed, 31 Dec 2025 00:00:00 GMT</pubDate>
      <category>Photography</category>
    </item>
    <item>
      <title>Me and Nikon: 2025</title>
      <link>https://taotamago.com/en/blog/me-nikon-2025</link>
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      <description>Documenting my journey with Nikon in 2025.</description>
      <pubDate>Wed, 31 Dec 2025 00:00:00 GMT</pubDate>
      <category>Photography</category>
    </item>
    <item>
      <title>2025 年游戏开发者大会 (GDC) 回顾</title>
      <link>https://taotamago.com/zh/blog/game-developer-conference-2025-retrospective</link>
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      <description>2025 年 GDC 回顾。</description>
      <pubDate>Fri, 21 Mar 2025 00:00:00 GMT</pubDate>
      <category>Others</category>
    </item>
    <item>
      <title>Game Developer Conference 2025 Retrospective</title>
      <link>https://taotamago.com/en/blog/game-developer-conference-2025-retrospective</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/game-developer-conference-2025-retrospective</guid>
      <description>Retrospective for GDC 2025.</description>
      <pubDate>Fri, 21 Mar 2025 00:00:00 GMT</pubDate>
      <category>Others</category>
    </item>
    <item>
      <title>VCS#2 图像处理</title>
      <link>https://taotamago.com/zh/blog/vcs-2-image-process-documentation</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/vcs-2-image-process-documentation</guid>
      <description>视觉计算系统项目 II 的文档。</description>
      <pubDate>Sun, 06 Oct 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>CG Paper#2 KinectFusion: 实时 3D 重建</title>
      <link>https://taotamago.com/zh/blog/cg-paper-2-kinectfusion-real-time-3d-reconstruction-and-interaction-using-a-moving-depth-camera</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/cg-paper-2-kinectfusion-real-time-3d-reconstruction-and-interaction-using-a-moving-depth-camera</guid>
      <description>Visual Computing System Paper Sharing #2.</description>
      <pubDate>Sun, 06 Oct 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>VCS# 2 Image Process Documentation</title>
      <link>https://taotamago.com/en/blog/vcs-2-image-process-documentation</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/vcs-2-image-process-documentation</guid>
      <description>Documentation for Visual Computing System, Project II.</description>
      <pubDate>Sun, 06 Oct 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>CG Paper#2 KinectFusion: Real-time 3D Reconstruction</title>
      <link>https://taotamago.com/en/blog/cg-paper-2-kinectfusion-real-time-3d-reconstruction-and-interaction-using-a-moving-depth-camera</link>
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      <description>Visual Computing System Paper Sharing #2</description>
      <pubDate>Sun, 06 Oct 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Metal #22 SwiftUI 中的 Metal</title>
      <link>https://taotamago.com/zh/blog/metal-22-appendix-swiftui-shader</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/metal-22-appendix-swiftui-shader</guid>
      <description>SwiftUI 与 Metal Shading Language 的交互</description>
      <pubDate>Mon, 30 Sep 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>Metal #22 Metal in SwiftUI</title>
      <link>https://taotamago.com/en/blog/metal-22-appendix-swiftui-shader</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/metal-22-appendix-swiftui-shader</guid>
      <description>Interaction between SwiftUI and Metal Shading Language</description>
      <pubDate>Mon, 30 Sep 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>VCS #1 分块渲染器文档</title>
      <link>https://taotamago.com/zh/blog/vcs-1-tile-based-renderer-documentation</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/vcs-1-tile-based-renderer-documentation</guid>
      <description>视觉计算系统项目 I 文档。</description>
      <pubDate>Thu, 26 Sep 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>CG Paper#1 RenderMan: 电影渲染的高级路径追踪</title>
      <link>https://taotamago.com/zh/blog/cg-paper-1-renderman-an-advanced-path-tracing-architecture-for-movie-rendering</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/cg-paper-1-renderman-an-advanced-path-tracing-architecture-for-movie-rendering</guid>
      <description>Visual Computing System Paper Sharing #1.</description>
      <pubDate>Thu, 26 Sep 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Vcs 1 Tile Based Renderer Documentation</title>
      <link>https://taotamago.com/en/blog/vcs-1-tile-based-renderer-documentation</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/vcs-1-tile-based-renderer-documentation</guid>
      <description>Documentation for Visual Computing System, Project I.</description>
      <pubDate>Thu, 26 Sep 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>CG Paper#1 RenderMan: Advanced Path Tracing for Movie Rendering</title>
      <link>https://taotamago.com/en/blog/cg-paper-1-renderman-an-advanced-path-tracing-architecture-for-movie-rendering</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/cg-paper-1-renderman-an-advanced-path-tracing-architecture-for-movie-rendering</guid>
      <description>Visual Computing System Paper Sharing #1.</description>
      <pubDate>Thu, 26 Sep 2024 00:00:00 GMT</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Metal #2 渲染管线</title>
      <link>https://taotamago.com/zh/blog/metal-2-rendering-pipeline</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/metal-2-rendering-pipeline</guid>
      <description>Metal 中的渲染管线相关知识点。</description>
      <pubDate>Sat, 11 May 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>Metal #2 Rendering Pipeline</title>
      <link>https://taotamago.com/en/blog/metal-2-rendering-pipeline</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/metal-2-rendering-pipeline</guid>
      <description>Knowledge points related to the rendering pipeline in Metal.</description>
      <pubDate>Sat, 11 May 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>Metal #1 初始化</title>
      <link>https://taotamago.com/zh/blog/metal-1-initialization</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/metal-1-initialization</guid>
      <description>在 Swift 中做 Metal 的初始化。</description>
      <pubDate>Tue, 30 Apr 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>Metal #1 Initialization</title>
      <link>https://taotamago.com/en/blog/metal-1-initialization</link>
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      <description>Initialization of Metal in Swift.</description>
      <pubDate>Tue, 30 Apr 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>Metal #0 Swift 回顾</title>
      <link>https://taotamago.com/zh/blog/metal-0-swift-review</link>
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      <description>Swift 的语法、函数、使用须知。</description>
      <pubDate>Mon, 29 Apr 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>Metal #0 Swift Review</title>
      <link>https://taotamago.com/en/blog/metal-0-swift-review</link>
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      <description>Swift syntax, behavior and something you need to know before getting into metal.</description>
      <pubDate>Mon, 29 Apr 2024 00:00:00 GMT</pubDate>
      <category>Graphics Engine</category>
    </item>
    <item>
      <title>C++#1 数据与内存</title>
      <link>https://taotamago.com/zh/blog/c-programming-1-data-and-memory</link>
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      <description>关于 C++ 数据与内存的一些基础介绍。</description>
      <pubDate>Sun, 14 Jan 2024 00:00:00 GMT</pubDate>
      <category>Data Structure</category>
    </item>
    <item>
      <title>C++#1 Data and Memory</title>
      <link>https://taotamago.com/en/blog/c-programming-1-data-and-memory</link>
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      <description>Some basic introduction for C++ Data and Memory.</description>
      <pubDate>Sun, 14 Jan 2024 00:00:00 GMT</pubDate>
      <category>Data Structure</category>
    </item>
    <item>
      <title>C++#2 Struct 和 Union</title>
      <link>https://taotamago.com/zh/blog/c-programming-2-struct-and-union</link>
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      <description>介绍 C++ 中的 Struct 和 Union。</description>
      <pubDate>Tue, 02 Jan 2024 00:00:00 GMT</pubDate>
      <category>Data Structure</category>
    </item>
    <item>
      <title>C++#2 Struct and Union</title>
      <link>https://taotamago.com/en/blog/c-programming-2-struct-and-union</link>
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      <description>Introduction to Struct and Union in C++.</description>
      <pubDate>Tue, 02 Jan 2024 00:00:00 GMT</pubDate>
      <category>Data Structure</category>
    </item>
    <item>
      <title>Metal #21 [Appendix] Compute Shaders</title>
      <link>https://taotamago.com/zh/blog/metal-21-appendix-compute-shaders</link>
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      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Others</category>
    </item>
    <item>
      <title>IAAI-P2 #1 Overview &amp; Section Drawing</title>
      <link>https://taotamago.com/zh/blog/iaap-p2-1-overview-section-drawing</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/iaap-p2-1-overview-section-drawing</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>IAAI-P1 #2 Initial Sketches</title>
      <link>https://taotamago.com/zh/blog/iaap-p1-2-initial-sketches</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/iaap-p1-2-initial-sketches</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>IAAI-P2 #2 Sectional Cut Model</title>
      <link>https://taotamago.com/zh/blog/iaai-p2-2-sectional-cut-model</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/iaai-p2-2-sectional-cut-model</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>IAAI-P1 #1 Project Overview</title>
      <link>https://taotamago.com/zh/blog/iaai-p1-1-project-overview</link>
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      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>算法 #1 排序</title>
      <link>https://taotamago.com/zh/blog/algorithms-1-sort-and-search</link>
      <guid isPermaLink="true">https://taotamago.com/zh/blog/algorithms-1-sort-and-search</guid>
      <description>排序算法简要介绍。</description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Others</category>
    </item>
    <item>
      <title>Metal #21 [Appendix] Compute Shaders</title>
      <link>https://taotamago.com/en/blog/metal-21-appendix-compute-shaders</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/metal-21-appendix-compute-shaders</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Others</category>
    </item>
    <item>
      <title>IAAI-P2 #1 Overview &amp; Section Drawing</title>
      <link>https://taotamago.com/en/blog/iaap-p2-1-overview-section-drawing</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/iaap-p2-1-overview-section-drawing</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>IAAI-P1 #2 Initial Sketches</title>
      <link>https://taotamago.com/en/blog/iaap-p1-2-initial-sketches</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/iaap-p1-2-initial-sketches</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>IAAI-P2 #2 Sectional Cut Model</title>
      <link>https://taotamago.com/en/blog/iaai-p2-2-sectional-cut-model</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/iaai-p2-2-sectional-cut-model</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>IAAI-P1 #1 Project Overview</title>
      <link>https://taotamago.com/en/blog/iaai-p1-1-project-overview</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/iaai-p1-1-project-overview</guid>
      <description></description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Architecture</category>
    </item>
    <item>
      <title>Algorithm #1 Sorting</title>
      <link>https://taotamago.com/en/blog/algorithms-1-sort-and-search</link>
      <guid isPermaLink="true">https://taotamago.com/en/blog/algorithms-1-sort-and-search</guid>
      <description>A brief introduction to sorting algorithms.</description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <category>Others</category>
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