Unity Shader #13 Post-Processing
#TechnicalArt #GameEngine 本篇主要写一下关于屏幕后处理的一些实现方式和原理。本篇中的实现原理是基于 OnRenderImage 函数的实现,这个函数只有在 Built-in 渲染管线下才能生效,在 URP...
Unity Shader #13 Post-Processing
Unity Shader #4 Drawing Shapes
Unity Shader Content Table
Unity Shader #3 URP Upgrade
Unity Shader #7 Raindrops on Lens
Unity Shader #0 Maths Basics
Unity Shader #1 Render Pipeline
Unity Shader #8 Dissolve
Unity Shader #7 Anime Toon Shader
Unity Shader #6 Scanning & Hologram
Unity Shader #5 Rim Light