
陶 令恒
陶 令恒
陶 令恒
EDUCATION
Carnegie Mellon University
Bachelor of Arts
Pittsburgh, PA
2017 - 2023
Majored in Architecture
Majored in Computer Science
Minored in Game Design
Carnegie Mellon University
2023 - 2025
Master of Entertainment Technology
Pittsburgh, PA
Concentrated in Computer Graphics
Concentrated in Technical Art
SKILLS
C/C++/C#
Computer Graphics
Physically Based Rendering
OpenGL/Metal/Vulkan
GLSL/HLSL/MSL
Realtime Rendering
Adobe Photoshop
Autodesk Maya (Scripting)
Substance Painter
Houdini
Rhino (Grasshopper)
Unity
Unreal Engine
Amplify Shader Editor
Shader Graph
Reality Composer Pro
RealityKit
Figma
WORK EXPERIENCE
AlterStaff Inc.
Unity Software Engineer (Co-op) | 2025.1 - 2025.5
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Developed a custom Unity Editor tool to bake lightmaps for procedurally generated maps, significantly streamlining the static lighting workflow.
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Improved rendering performance by profiling with Unity Profiler and Xcode Frame Capture; increased frame rate from 50 FPS to 90 FPS through shader optimization, culling, and draw call batching.
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Authored internal optimization guidelines for Unity and led several technical knowledge-sharing sessions covering HLSL fundamentals, profiling techniques, and rendering optimization strategies.
Apple Inc.
Graphics Engineer (Intern) | 2024.5 - 2024.8
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Mouth sealed for NDA.
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ShaderGraph in Reality Composer Pro.
Art First International Education
Lecturer | 2023.7 - 2025.1
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Provided tutorship and lectures for Chinese high school and undergraduate students on topics of computer graphics, rendering, Unity game development and technical art.
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Provided guidance on portfolio preparation.
Center for Transformational Play, Carnegie Mellon
Technical Game Designer | 2024.1 - 2024.5
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Designed an educational game for students' work-life balance as the game designer for the Center for Transformational Play.
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Produced rapid paper prototypes or digital prototypes using Unity to demonstrate the game design ideas.
NetEase (Hangzhou), Inc.
User Experience Engineer (Intern) | 2021.9 - 2021.12
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Implemented the interaction design files in Cocos Studio and Unity.
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Applied for a patent for an interaction technology that allows the players to drag icons to directly build game objects in simulator games.
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Designed the Standard Operating Procedure for training new employees.
PROJECT EXPERIENCE
Otter Agent for Entertainment Technology Center
Swift Programmer and Technical Artist | 2024.8 - 2024.12
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Joined the team as a SwiftUI programmer and technical artist for making SwiftUI based Metal Shader effects.
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Developed an Apple Watch social game and an iOS fitness app with a team of 6.
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Published the Swift Shader repository on GitHub.
LANGUAGES
Proficient
Proficient
Proficient
Chinese (Mandarin)
English
Japanese
Building Virtual World for Entertainment Technology Center
Technical Artist and Game Programmer | 2023.9 - 2023.12
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Implemented visual special effects for materials by creating shaders in Unity with ShaderLab and Amplify Shader Editor.
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Programmed the C# scripts for applying visual special effects corresponding to different AR/VR interactions and scene switching.