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令恒​

令恒​

令恒​

EDUCATION

Carnegie Mellon University

Bachelor of Arts
Pittsburgh, PA

2017 - 2023

Majored in Architecture
Majored in Computer Science
Minored in Game Design

Carnegie Mellon University

2023 - 2025

Master of Entertainment Technology
Pittsburgh, PA

Concentrated in Computer Graphics
Concentrated in Technical Art

SKILLS

C/C++/C#

Computer Graphics

Physically Based Rendering

OpenGL/Metal/Vulkan

GLSL/HLSL/MSL

Realtime Rendering

Adobe Photoshop

Autodesk Maya (Scripting)

Substance Painter

Houdini

Rhino (Grasshopper)

Unity

Unreal Engine

Amplify Shader Editor

Shader Graph

Reality Composer Pro

RealityKit

Figma

WORK EXPERIENCE

AlterStaff Inc.

Unity Software Engineer (Co-op) | 2025.1 - 2025.5

  • Developed a custom Unity Editor tool to bake lightmaps for procedurally generated maps, significantly streamlining the static lighting workflow.

  • Improved rendering performance by profiling with Unity Profiler and Xcode Frame Capture; increased frame rate from 50 FPS to 90 FPS through shader optimization, culling, and draw call batching.

  • Authored internal optimization guidelines for Unity and led several technical knowledge-sharing sessions covering HLSL fundamentals, profiling techniques, and rendering optimization strategies.

Apple Inc.

Graphics Engineer (Intern) | 2024.5 - 2024.8

  • Mouth sealed for NDA.

  • ShaderGraph in Reality Composer Pro.

Art First International Education

Lecturer | 2023.7 - 2025.1

  • Provided tutorship and lectures for Chinese high school and undergraduate students on topics of computer graphics, rendering, Unity game development and technical art.

  • Provided guidance on portfolio preparation. 

Center for Transformational Play, Carnegie Mellon

Technical Game Designer | 2024.1 - 2024.5

  • Designed an educational game for students' work-life balance as the game designer for the Center for Transformational Play.

  •  Produced rapid paper prototypes or digital prototypes using Unity to demonstrate the game design ideas.

NetEase (Hangzhou), Inc.

User Experience Engineer (Intern) | 2021.9 - 2021.12

  • Implemented the interaction design files in Cocos Studio and Unity.

  • Applied for a patent for an interaction technology that allows the players to drag icons to directly build game objects in simulator games.

  • Designed the Standard Operating Procedure for training new employees.

PROJECT EXPERIENCE

Otter Agent for Entertainment Technology Center

Swift Programmer and Technical Artist | 2024.8 - 2024.12

  • Joined the team as a SwiftUI programmer and technical artist for making SwiftUI based Metal Shader effects.

  • Developed an Apple Watch social game and an iOS fitness app with a team of 6.

  • Published the Swift Shader repository on GitHub.

LANGUAGES

Proficient

Proficient

Proficient

Chinese (Mandarin)

English

Japanese

Building Virtual World for Entertainment Technology Center

Technical Artist and Game Programmer | 2023.9 - 2023.12

  • Implemented visual special effects for materials by creating shaders in Unity with ShaderLab and Amplify Shader Editor.

  • Programmed the C# scripts for applying visual special effects corresponding to different AR/VR interactions and scene switching.

Lingheng Tony Tao

© 2024 by Lingheng Tony Tao

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