Lingheng Tony Tao

Writing · 4 parts

Unreal Engine 4

Working notes from picking up Unreal Engine 4: editor operations, Blueprint nodes, the material editor and lighting.

  1. 1UE4 #1 Basic OperationsGetting around the Unreal editor: viewport navigation, actors, the content browser and the project layout.July 18, 2020
  2. 2UE4 #2 Blueprint NodesBlueprint as a language: execution flow versus data flow, and the node vocabulary you end up using every day.August 2, 2020
  3. 3UE4 #3 Material EditorUnreal's material graph: the base-colour-to-emissive inputs, the common node set, and how material instances keep iteration cheap.August 23, 2020
  4. 4UE4 #4 Lighting: Directional LightDirectional lights in Unreal — cascaded shadow maps, mobility settings, and the difference between baked and dynamic.September 13, 2020