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Lingheng Tao
Jan 8, 20248 min read
Unity Engine #0 C-Sharp
#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage 这篇笔记主要是关于 C# 语言的。完整了解 Unity 的特性必须要从 C# 语言开始。这一部分虽然非常八股文,但是能够很好地帮助我们提高程序的性能...
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Lingheng Tao
Oct 4, 20237 min read
Unity Shader #1 Render Pipeline
#UnityShader #GameEngine #TechnicalArt This note is mainly about basic information about Unity's graphics rendering pipeline and vertex...
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Lingheng Tao
Feb 15, 20231 min read
IAAI-P2 #2 Sectional Cut Model
#Architecture This blog writes about our processing of the sectional cut model for the FEC. Initializations Since we have shown some...
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