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CG Tech Interview #2 Physically Based Rendering
#ComputerGraphics #GameProgramming #TechnicalArt #GameEngine This section serves as a summary of all the Physically-Based Rendering...

Lingheng Tao
Aug 25, 20241 min read
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CG Tech Interview #1 Basics
#ComputerGraphics #TechnicalArt #GameEngine #GameProgramming This series of notes is intended to help prepare for technical interviews...

Lingheng Tao
Aug 25, 20243 min read
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Unity Engine #4 MonoBehavior
#GameEngine #UnityEngine #GameProgramming This note mainly talks about what you need to know about MonoBehavior, the script parent class...

Lingheng Tao
Jan 10, 20244 min read
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Unity Engine #3 Patterns
#GameEngine #UnityEngine #GameProgramming This article mainly introduces the design patterns of various types of code. In GoF's book...

Lingheng Tao
Jan 10, 20247 min read
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Unity Engine #2 System / Networking
#GameEngine #UnityEngine #GameProgramming This note is mainly about computer systems and network knowledge. Principles of network...

Lingheng Tao
Jan 10, 20243 min read
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Unity Engine #1 Memory
#UnityEngine #GameEngine #GameProgramming This note is mainly about the memory management of the Unity engine. Basic concepts Unity's...

Lingheng Tao
Jan 10, 20244 min read
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Unity Engine #0 C-Sharp
#GameEngine #GameProgramming #UnityEngine #ProgrammingLanguage This note is mainly about the C# language. A complete understanding of...

Lingheng Tao
Jan 10, 20247 min read
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