Lingheng Tony Tao
Personal Profile
My vision is in the world.
My heart is in my work.
Education
2011 - 2017
Nanjing Foreign Language School
Nanjing, China
This is my middle and high school.
I discovered my interest and met my best friend here.
2017 - 2023
Carnegie Mellon University
Pittsburgh, PA, USA
I have achieved a major in Architecture as well as a major in Computer Science here. And a minor in Game Design. I have tested, tried, strived, learned, and found.
2023 - 2025
Entertainment Technology Center
Pittsburgh, PA, USA
I am achieving my Master of Entertainment Technology here. I am testing, trying, striving, learning and looking for.
Work
Experience
2017 Summer
Sugon
Internship
Nanjing, China
Software Engineer Internship (Java)
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Practiced Java programming skills.
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Discussed solutions with the team.
2021.9 - 2021.12
NetEase (Hangzhou), Inc.
Internship
Hangzhou, China
User Experience Engineer Internship
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Conduct the SOP for new employee training: understanding user interface components in the game engines.
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Implemented game user interfaces in Unity and Cocos Studio.
2021.7 - 2022.2
Hokdo
Part-time
Beijing, China (Remote)
UI / UX Designer
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Designed the logo for Hokdo.
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Designed the visual style guide.
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Designed the website and user interface for the software.
2023.7 - Present
ART FIRST
Education
Unity Engine & Game Design Tutor
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Provided tutorship for Unity Engine on topics of gameplay programming, shader, visual effects and post-processing.
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Provided tutorship in Game Design.
Part-time
Xi'an, China (Remote)
2024.2 - Present
Center of Transformational
Play, CMU
On-Campus
Pittsburgh, PA
Game Designer
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Designed the game mechanics and concepts for CPT for a topic of Work-Life Balance.
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Conducted playtests and produced game paper and digital prototypes for the testers.
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Cooperated with researchers to integrate educational research strategies into the transformational game.
2024.5 - 2024.8
Apple, Inc.
Rendering Programmer
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Implemented new nodes in ShaderGraph of Reality Composer Pro in RealityKit, including utilities, visual effects and texture space functions.
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Created test shaders, unit tests and materials and example visual effects using the newly implemented nodes.
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Developed macOS applications that facilitate the documentation of the node library.
Internship
Sunnyvale, CA