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Unity Optimization Guide

The following writeups are the series of optimization knowledge that might be helpful for any Unity game projects. Copyright to me. Feel free to share to anyone who might find this helpful.

Contents

Chapter 1

Introduction and philosophy of doing optimization.

Introduction

Chapter 2

Hardware architecture that you should know for understanding why optimization strategies work.

Architecture

Chapter 3

Basic profiling methods and tools you should know when you spot CPU bottleneck.

CPU Optimization

Chapter 4

Basic profiling methods and tools you should know when you spot GPU bottleneck.

GPU Optimization

Chapter 5

Some more details when you want to wrok on shader optimization.

Shader

Chapter 6

More details about rendering pipeline: topics like deferred rendering, tiled rendering,  lighting,  shadow, etc.

Pipeline

Chapter 7

Loading assets can also be an issue. Let's look at textures, audio files, models, and all of those stuff.

Assets

Chapter 8

I know you look for help because you have a task to optimize on mobile devices :) 

Mobile Devices

Chapter 9

More details about memory optimization and profiling.

Memory

​陶令恒

© 2025 by Lingheng Tony Tao. 

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